<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Deepsown Devlog - itch.io</title><link>https://hanzmancz.itch.io/deepsown</link><description>Every seed grows a dungeon. A bite-sized top-down action roguelite.</description><item><guid>https://hanzmancz.itch.io/deepsown/devlog/1641299/update-7-floors-that-climb-boons-that-cost-you-and-something-you-keep-v20</guid><title>Update 7 — Floors that climb, boons that cost you, and something you keep (v2.0)</title><link>https://hanzmancz.itch.io/deepsown/devlog/1641299/update-7-floors-that-climb-boons-that-cost-you-and-something-you-keep-v20</link><pubDate>Wed, 26 Aug 2026 10:59:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The dungeon stopped being flat. Rooms now sit at different heights, some boons charge you for the privilege, a run that ends badly still leaves you with something — and your sword finally swings whe...</p>]]></description></item><item><guid>https://hanzmancz.itch.io/deepsown/devlog/1626311/update-5-boons-the-daily-descent-and-a-much-lighter-download-v17</guid><title>Update 5 — Boons, the Daily Descent, and a much lighter download (v1.7)</title><link>https://hanzmancz.itch.io/deepsown/devlog/1626311/update-5-boons-the-daily-descent-and-a-much-lighter-download-v17</link><pubDate>Wed, 12 Aug 2026 20:34:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Boons — every run is a build now From floor 2 on, every new floor greets you with a choice: one of three boons, passives that stay for the rest of the run. Twelve exist, and they change how you play...</p>]]></description></item></channel></rss>